Star Wars Armada Solo Fleet Command
Small Battle: 200 Points
Standard Battle: 300 Points
Epic Battle: 400 Points
STEP 1: OBJECTIVE PRIORITY
When an AI ship activates, follow these steps:
If the AI can score or contest an objective this activation:
Move toward the objective.
Attack only if an enemy is already in arc.
Otherwise continue to Step 2.
STEP 2: TARGET PRIORITY
Choose the highest priority target available.
Enemy Flagship
Largest Enemy Ship
Closest Enemy Ship
Closest Squadron
AI MOVEMENT PRIORITIES
When determining movement:
Priority 1
Move toward an objective.
Priority 2
Move toward highest priority target.
STEP 3: AI BEHAVIOR ROLL
Roll 1D6.
1-2 = Aggresive
3-4 = Standard
5 = Defensive
6 = Special Order
Aggressive
Increase speed by 1 if possible.
Move toward closest enemy.
Attack highest priority target.
Standard
Maintain current speed.
Attack highest priority target.
1 Confusion in Command. AI ship skips its attack.
2 Sensor Disruption. AI ship cannot attack beyond Medium Range this activation.
3 Power Fluctuation. Reduce AI speed by 1.
4 Defensive Maneuvers. Recover 1 shield on all AI ships.
5 Fighter Coordination. One AI squadron may immediately move and attack.
6 Engine Surge. AI ship gains +1 speed this activation.
7 Concentrated Fire. Add 1 attack die to next attack.
8 Target Lock. AI ship may reroll one attack die.
9 Tactical Reposition. AI ship may rotate its facing slightly after movement.
10 Fleet Coordination. Choose another AI ship within Medium Range. It gains 1 shield.
Defensive
Recover 1 Shield from any hull zone.
Reduce speed by 1 if desired.
Attack if possible.
Special Order
Roll on the AI Event Table.
Priority 3
Attempt to bring the front arc to bear.
Priority 4
Avoid overlapping obstacles when possible.
AI SQUADRON ACTIVATION
When activating AI squadrons:
Target Priority
Enemy Squadron already engaged.
Enemy Bomber.
Closest Enemy Squadron.
Closest Enemy Ship.
Movement
Move directly toward target.
If already engaged:
Remain engaged and attack.
AI Event Table
11 Reinforced Shields. AI flagship recovers 2 shields.
12 Aggressive Push. AI ship immediately gains a second attack if able.
13 Squadron Reinforcements. Restore one destroyed squadron with 1 hull remaining.
14 Precision Strike. Critical results deal +1 damage.
15 Admiral's Orders. All AI ships gain +1 attack die until end of round.
16 Flanking Maneuver. AI ship may perform an additional maneuver.
17 Reserve Fighters Arrive. Deploy one generic squadron from reserve if available.
18 Coordinated Assault. Two AI ships gain bonus attacks this round.
19 Fleetwide Offensive. All AI attacks gain one reroll this round.
20 Grand Admiral's Gambit. Activate one AI ship immediately after this activation ends.
Ecscaltion Track
1-2 No Effect
3 AI gains +1 attack die on Event Rolls of 15+
4 All AI ships recover 1 shield
5 Roll twice on AI Event Table and choose the better result
6 AI gains +1 die on all attacks
Solo Victory Conditions
Major Victory
Destroy enemy flagship and score objective.
Minor Victory
Destroy more points than enemy fleet.
Draw
Point totals within 20 points.
Defeat
Player flagship destroyed and objective lost.
OPTIONAL CAMPAIGN RULES
After each battle, roll 1D6 for each surviving capital ship.
1 Structural Damage (-1 Hull next battle)
2 Engine Damage (-1 Speed first round)
3 No Effect
4 Veteran Crew (+1 Repair once per game)
5 Targeting Upgrade (+1 Reroll once per game)
6 Battle-Hardened (+1 Hull next battle)
QUICK REFERENCE
AI Priorities
Objective
Flagship
Largest Ship
Closest Ship
Squadrons
AI Activation
Objective Check
Target Selection
Behavior Roll
Move
Attack
Special Order
Roll 1D20 on AI Event Table.